/*
 * Author: Johan Kristins
 *	
 */

#include "Code/Game/Context.h"


int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
	Context* pxGame = Context::GetHandle();

	pxGame->Init();
	pxGame->Run();
	pxGame->Close();
	
	delete pxGame;
	pxGame = NULL;

	return 0;
}